AI Insights · Timothy · April 2022
Top 5 Apple Arcade Games on iOS in Latin America - Q1 2022
Discover the performance trends of the top 5 Apple Arcade games on iOS in Latin America during the first quarter of 2022, including weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 Apple Arcade games on iOS in Latin America showed varied performance trends in weekly downloads, revenue, and active users. Here’s a closer look at how these games fared:
Snake.io - Fun Online Snake from Kooapps experienced a steady increase in weekly revenue, peaking at approximately $402 in early January and maintaining a consistent range around $300 for the rest of the quarter. Weekly downloads showed significant fluctuations, starting strong with around 24K in early January, dipping mid-quarter, and ending at 14K in late March. The app's weekly active users saw a general upward trend, reaching nearly 120K in mid-March before settling back to around 99K by the end of the quarter.
Temple Run by Imangi Studios, LLC maintained a steady revenue stream with slight weekly variations, peaking at $201 in early March. Weekly downloads saw a major spike to 30K in the first week of January but generally declined, stabilizing around 11K towards the end of March. Active users followed a similar pattern, starting with a high of approximately 108K in early January and gradually decreasing to around 59K by the end of the quarter.
Chess - Play & Learn by Chess.com showed a downward trend in weekly revenue, beginning at $5.5K in late December and decreasing to $2.5K by late March. Downloads fluctuated, peaking at 20K in late February, and then stabilizing around 14K. The app's active users exhibited a stable trend, hovering around 100K throughout the quarter with a slight increase to 104K in the last week of March.
Fruit Ninja® from Halfbrick Studios had relatively stable weekly revenue, fluctuating between $75 and $169, with a noticeable peak of $157 in late March. Downloads showed a significant drop from 16K in early January to around 9K by the end of March. Active users started strong at approximately 259K in early January but saw a decline to around 223K by the end of the quarter.
Sonic Dash: Fun Endless Runner by SEGA saw varying weekly revenue, starting at $844 in late December and ending at $715 in late March, with peaks and troughs in between. Downloads were relatively stable, with a notable increase to 13K in the last week of March. The app’s active users showed a slight decline from 307K in late December to around 254K by the end of March.
For more detailed insights and data, visit Sensor Tower.